JavaScript Starter · free course

Free course · Lesson 5 of 5

Problem Solving with JavaScript

In this lesson you will

  • Plan a small interactive page as data plus a render function
  • Build and debug it step by step

Combine variables, functions, arrays/objects, and DOM basics to solve a real, small problem. JavaScript's flexibility is a strength and a trap — plan your data shape first, then write the logic, rather than improvising as you go.

  • Decide the data shape first (an array of objects is usually the right starting point).
  • Write and test the logic in the console before wiring it to the page.
  • Use console.log() liberally while developing — remove or guard it before shipping.
  • Test with normal data, then edge cases (empty array, missing fields).

💡 Practical Skill: This same pattern — model the data, write the logic, connect it to the page — is how every real interactive feature on a website gets built.

Worked exampleSimple Inventory Tracker
JavaScript
const inventory = { "exercise books": 120, "pens": 45, "chalk boxes": 8 };const reorderThreshold = 10; function checkStock(stock, threshold) {  return Object.entries(stock)    .filter(([item, quantity]) => quantity < threshold)    .map(([item]) => item);} const itemsToReorder = checkStock(inventory, reorderThreshold); if (itemsToReorder.length > 0) {  console.log("Reorder needed for:", itemsToReorder.join(", "));} else {  console.log("All stock levels are healthy.");}

Practice exercise

Build a small page where you type an expense and its amount, see the list update and see the total at the bottom.

Key takeaways

  • Keep data in an array and render the page from it
  • Build and test one feature at a time
  • Check the console for errors after every change
In the full program Module 5: Interactive Page Project See how this topic is taught in depth, with practical activities and an assessment.

Free self-study lesson — no certificate. For the full instructor-led program, see registration options.