Advanced level · Module 3 of 6 · 22 guided hours
Sound Design and Mixing
Design and mix sound that makes films feel real and powerful.
Learning objectives
- Design sound for realism and impact
- Mix with stems and buses
- Deliver mixes to loudness specifications
- Manage music and audio rights
Topics
- sound design layers
- foley and ambience
- buses and stems
- mix references
- loudness delivery
- music licensing and rights
Lessons
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Lesson 1 Sound Design
Build layers of sound that make scenes believable.
ambiencesound effectsfoleylayering
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Lesson 2 Mixing with Buses and Stems
Organise and control complex mixes.
busesstemsmix balancereferences
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Lesson 3 Loudness Delivery
Deliver mixes that meet each destination's requirements.
integrated loudnesstrue peakdelivery specsversions
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Lesson 4 Music Rights and Licensing
Use music legally for every use and territory.
licences and usageroyalty-free vs commissionedplatform claimsrecords
Practical activity
Design and mix the hero video's sound with dialogue, music, effects and ambience stems, delivered to the agreed loudness.
Expected outcomes
- Immersive sound
- Professional mix delivery
Assessment
Mix and stems reviewed and measured.
Taught live by an instructor — online or in person. Free course lessons are for self-study and do not lead to a certificate — see registration options.