Advanced level · Module 3 of 6 · 22 guided hours
Design for Digital Products
Design apps and websites with research, prototypes, design systems and accessibility.
Learning objectives
- Apply basic UX research
- Build interactive prototypes in Figma
- Create a small design system
- Design to accessibility standards
Topics
- user research
- user flows
- prototyping
- components and variants
- design tokens
- WCAG accessibility
Lessons
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Lesson 1 UX Research Basics
Understand users before designing screens.
interviewsobservationuser needsuser flows
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Lesson 2 Prototyping and Testing
Build clickable prototypes and test them with users.
interactive prototypestasksusability testingiteration
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Lesson 3 Design Systems
Build reusable components that keep products consistent.
componentsvariants and statesdesign tokensdocumentation
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Lesson 4 Accessibility Standards
Design digital products everyone can use.
perceivable, operable, understandable, robustcontrast and text sizefocus and labelserror messages
Practical activity
Research, prototype and test a small mobile service — for example clinic appointment booking — and document its components.
Expected outcomes
- User-centred digital design
- Reusable design systems
Assessment
Prototype, test results and component library reviewed.
Taught live by an instructor — online or in person. Free course lessons are for self-study and do not lead to a certificate — see registration options.